Forum Replies Created

  • Hi,
    Thanks for your interest in Furioos!
    I just sent you an email.
    Best wishes,
    Christophe

    Dear Sherif,
    Thanks for your message.
    RTX is going to be soon supported on Furioos.
    We are expecting this feature to be released along with our version 1, late March.
    Mobile and touch navigation has to be set up in UE4, as we don’t want to interfere in any way with our users’ apps.
    Concerning your last question, it won’t conflict with the navigation at all.
    Feel free to make some tests on a very simple scene to make sure your assumptions work on Furioos 😋
    Let me know if you have any further questions
    Best wishes
    Christophe

    Hi folks,
    Many thanks for your interest in Furioos.
    Indeed, 2 minutes for loading an app is sometimes too much
    This is why we are currently working on an instant-launch feature for the next version of Furioos
    It is going to be available with our upcoming enterprise plan
    Stay tuned for more news 😀

    Christophe ROBERT – Head of Furioos

    Hi folks,
    Many thanks for your interest in Furioos.
    Indeed, 2 minutes for loading an app is sometimes too much
    This is why we are currently working on an instant-launch feature for the next version of Furioos
    It is going to be available with our upcoming enterprise plan
    Stay tuned for more news 😀

    Christophe ROBERT – Head of Furioos

    Hi Miguel,
    Although your idea is really interesting, we don’t have any plan to release such a feature in the near future.
    We are taking it into consideration, though 😉
    Let me know if you have further question
    Best wishes

    Hi Mondriam,
    Congrats for this project!
    Indeed, it would be great to discuss more in detail as it seems we can run it through our upcoming Entreprise plan.
    Can you send me an email here: christophe.robert@unity3d.com ?
    Best wishes

    Hello RR,
    Sorry for the inconvenience.
    You do have a connection that seems sufficient for Furioos.
    Keep in mind that during the BETA we are constantly making adjustments on our stream server, which may explain your problems.
    Did you put blur motion in your application? It is a post-production effect that generates a lot of errors in streaming.
    If so, can you try to disable it and tell us if it fixes the problem?