– You can be able to handle external link with the SDK on Unity by sending the info to the JS client.
The Unreal SDK is still in developement.
– Nobody can switch GPU on Furioos for now, we are working on it with our cloud provider.
– I don’t really understand what you mean by performance. Do you handle multi-touch in your application ?
Thank you for your answers.
Regarding external links, when will this be able for UE4 projects? This issue is a deal-breaker for us since we offer the only apps able to complete a full and legal process of selling property from mobile devices (including real payment and signing contracts) and also virtual tours are quite important for our users.
Ok about GPU on Furioos. We will be aware of that.
And regarding performance troubles, since we handle multi-touch in our apps for zoom and another functionalities, we have problem when multi-touch is enabled in your platform:
1-If multitouch is enabled: zoom works perfectly, but our apps have different behavior depending if you click once or twice, and with multi-touch enabled all works as you click twice (no option for one click functionality). See video linked: https://mega.nz/#!0JRUSQJY!gVxWNmbDneFUMVs1MeNykqGEQEHouHfU-76Z9U_zUKg
2- If multi-touch is disabled: single click and double click works perfectly but zoom is broken. See video linked: https://mega.nz/#!lMRGzIJR!xnYvJzQQIJLOexnk9mqcPW0djTEiUy2VXNZruJaQ0ME
I hope hearing from you soon.
Unfortunally, the UE 4 SDK will not be available before next month.
Thank you for the video, it will help us fix that issue with multi-touch.
How is going UE4 SDK on? Do you have a timing estimated about when it will be ready (or available for testing).
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